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About Me

Found 8 results

  1. Version 1.0.0


    Introduction by Keith J. Clark: For many years people have succeeded in conducting visual paranormal experiments. For those of us in a much smaller niche, we refer to these as “ITC (Instrumental Transcommunication) Experiments”. Traditionally these experiments involve non-digital visual methods such as fog, steam, smoke, dry ice, vapor, etc. Photographs, when taken using these mediums, often appear to show paranormal faces. In February of 2019, a new experiment was run by iDigitalMedium in an attempt to synthesize the ideal experiment conditions inside a computer. It streamed live online 24 hours a day. Paranormal faces were appearing in computer-generated pseudo-random white noise. All of this was happening within the internal components of the computer workstation; there was no external input. This experiment was called “Faces in Sound.” For a year, I began to focus my energy on the computer experiment, and as a result, at times, the clarity of paranormal faces improved. A direct relationship was experienced and confirmed between my mental focus and the “energy” contact field – which expressed itself in the physical hardware. It was the first time that I had achieved consistent results using nothing but internal computer software and hardware (experiments usually involved radio signals in the past). At this point, experiment environments became “synthesized”, and the goal was to continue to demonstrate this concept to the general public. There are many software solutions for computers with Windows operating systems that have used for paranormal experiments, often with less than impressive results. These experiments included “contoli noise”, “sTiles”, and other programs intended to generate random computer video pixels. In February of 2020, Martin Bellefeuille offered to donate his Software entitled “Spektrocom” software to Metascience Foundation and the efforts of paranormal and ITC experimenters around the world. We graciously accepted. Since then, Spektrocom has been featured on iDigitalMedium's\Metascience Foundation's YouTube LIVE 24-hour stream under the heading “Faces in Software.” Martin accomplished a few requested tweaks of his Software, and we now host it here; download for FREE with no support. The goal is to encourage people to conduct long-term experiments to see if they have what it takes to help people in spirit form their faces – in Software! FREE SPEKTROCOM SOFTWARE by eXtremeSenses Software History: To read the original article when the Software was first envisioned and developed, visit our friends at ITCVoices.Org http://itcvoices.org/spektrocom-beta-testing-video/ Description: Classified as an Instrumental Trans-Communication (ITC) software by eXtremeSenses Software. Spektrocom is a software for Windows that uses the advanced Perlin noise algorithm to help the spirits manifest themselves visually. The modified Perlin noise implemented in Spektrocom gives impressive results for anyone interested in ITC imaging research. Initially released in 2016, the Special Edition was changed from the original version to become free Software (without any technical support/updates from eXtremeSenses Software) for the use of MetaScience Foundation\iDigitalMedium and researchers in the field. Features for this FREE Software: – Real-time generation of images in full screen or window mode – Can automatically save images – Image noise adjustments during a live session – Uses a custom-designed Perlin noise algorithm – Two sound bank options! SpiriTron (from iDidigitalMedium) or use your custom bank! – Audio effects/tuning: reverb, echo, tempo, rate and pitch Note: Sound playback and the Perlin noise generation are not linked together. You need the following requirements for your computer: Windows 7, 8.1 or Windows 10 Home or Pro (Windows 10 ‘S’ mode is NOT supported) Intel (i3 or higher) CPU (Processor) – Quad-Core 1.6Ghz 2 GB of RAM (memory) or higher Resolution: Min. 1366×768 / Max. 1920 X 1080 Sound card Tablet mode in Windows 10 is NOT supported Administrator permission is required for the installation ********************************************************************************************************************************* PLEASE NOTE THAT THIS SOFTWARE IS OFFERED WITHOUT ANY TECHNICAL SUPPORT/UPDATES. SPEKTROCOM IS PROVIDED AS IS AND WITHOUT ANY GUARANTEE. ********************************************************************************************************************************* (you will need to unzip the download before running the install executable) Supplemental Notes by Keith J. Clark: Due to individual perception results of this software may vary. In my experience of using this software over the least year, paranormal pictures can and do appear while using this software in an experiment setting. I've found it works best when combined with a free program such as OBS (Open Broadcaster Software) and a custom pack of contrast, exposure, and blur filters. This is because the formation is viewed too close up, and the specifics of paranormal faces are missed in the details. It is recommended to not experiment in full screen unless you are at least 10-20 feet away from the screen.
  2. Version 1.0.0


    SeaWave - Sound Emission Analyzer Wave edition by Centro Interdisciplinare di Bioacustica e Ricerche Ambientali SeaWave is a light version of the SeaPro package. It is free! Developed by CIBRA and AEST, it offers most of the functions and capabilities of SeaPro; it runs up to 200kHz in all windows versions, including XP, and up to 250kHz and 384kHz in Windows Vista, Windows 7 and Windows 10 version 1703 for both real-time spectrogram visualization and continuous recording to disk. This free version has some limitations, however it can satisfy most user needs. Recording functions are limited to single file recording with 680MB max file size. Other limitations are about the advanced settings panel for fine tuning the aspect and behaviour of the program and for saving/restoring the user configuration. READ MORE: Main Page: http://www-9.unipv.it/cibra/seawave.html SeaWave Free Download Page: http://www-9.unipv.it/cibra/seawave.html Supplemental: Keith J. Clark used SeaWave and SeaPro from 2008 on, up until the time Sonic Visualiser began to take its place in terms of functionality. "Faces in Sound" (paranormal faces in live spectrographs) was discovered by Keith in 2007 and is a method that is still being worked with today.
  3. For many years, I've seen myself as one of those special people who can visit the spirit realms at night during my dreams. So special, that frankly, no one, besides myself, really cares. I could tell you any of the adventures I've had and you'd either think I was going crazy or I was already there. You see, it's one thing to report to what I'm seeing and hearing and it's another to see it and hear it yourself. Years ago, I dreamt about researchers somehow tapping into my brain while I was projecting, so they could record my view. I've known about ITC for over a decade, but thought it was outside of my expertise. I'm really good with computer programming, but my electronics skills were "shockingly" bad. I always thought ITC was about making fancy electronic devices that somehow picked up the spirit ether. Thanks to random YouTube videos I cam across in 2018, I realized that ordinary electronics could be used just as well. At first, I followed the strategies of the tried and true like software Ghost Boxes, but realized I could do better, a lot better. The principle behind a ghost box, is a fast scan through radio stations with intermittent sound and silence. Spirits are somehow able to amplify bits and pieces of the audio and extend them into the silence. The one thing I didn't like about this setup, is that the source audio (radio clips) was unpredictable and unknown. I wanted to know what was real and what was supposedly "spirit." Thus, I developed my first invention, which I'll describe in my next post. Hint: it resembles EVP maker, but once again, it's more predictable and more known. No randomness. Let the spirits do that
  4. Version 2.5


    The following file is made available for download as a means of preserving its historical significance. In accordance with the author's expression of copyright and distribution, this file is made available for free, in its original form. The author is no longer active in the community and requests complete and total privacy so we will refer to the author as "S.B." Please do not make attempts to contact the author. Description: 1 . W h a t i s E V P m a k e r ? EVPmaker is an experimental program for the generation of acoustic "raw material" for recordings of "tape voices", also known as "Electronic Voice Phenomena" (EVP), using the means of random controlled phoneme synthesis. EVP are recordings of utterances upon sound recording media (recorder tapes, cassettes, video tapes, etc.) which are physically unexplainable. These voices are often reasonable messages replying to corresponding questions, or they are referring to circumstances concerning the experimenter. More information about this topic can be found on the Web site of VTF, the German Association For Trans-communication Research (http://www.vtf.de/) or AA-EVP, the American Association Electronic Voice Phenomena (http://aaevp.com/). (Note: now at: https://atransc.org/) To generate the "raw material", EVPmaker uses a method called random controlled phoneme synthesis. In the simplest case, an audio file is being subdivided into short segments which then is played back in randomly order. With the use of a suitable sound editor with "cue list" feature, also "real" phonemes can be created and used in EVPmaker. These phonemes can then be logged during the random controlled playback together with their phonetic subscription symbols, so if you hear an EVP, you can also read its phonetic transcription. Moreover, EVPmaker offers the possibility to record "EVP Sessions". An EVP session can consist of any number of individual EVP. Each EVP is automatically provided with the current date and time. For each EVP a question and an interpretation can be entered. EVP sessions can be saved to disk and loaded again later. The raw material sequence of each EVP can be repeated as often as you wish, it can be saved as a WAV file, or it can be loaded into an sound editor where it can be processed or examined in any way. Every single raw material segment, from which the randomly generated sequence has been composed of, is stored in a "cue list". If the sound editor is able to display such a cue list, then these segments can be addressed and played back directly. In this way you can examine exactly, from which fragments a voice is composed of. 4 . C o p y r i g h t EVPmaker has not been written in commercial interests, but for fun of programming and for scientific curiosity. Therefore, I don't want any money or other material returns for EVPmaker; thus the software is distributed as "Freeware". Nevertheless, I reserve all rights for this program, EVPmaker is Copyright © by S.B. (Name abbreviated to respect privacy of author) The idea on which the program is based - the generation of raw material for EVP recordings by random controlled assembling and playback of individual segments of an audio signal - is common knowledge and as such not subject to copyright. 6 . D i s t r i b u t i o n The program may only be distributed or made accessible to the public in its complete and unchanged form, along with the manual. Concretely this means that only the unchanged installation file evpminst.exe may be passed on.
  5. Version 1.0.1


    Program - Variable Bandwidth Noise Generator by "Programmatic" Hosted by radioscanner.ru Author: "Programmatic" Variable Bandwidth Noise Generator 1.0.0. Useful for measuring signal to noise ratio. The archive contains the complete source code for Delphi 3-7. Original Link: http://www.radioscanner.ru/files/miscsoftware/file10919/ Original Filename: noise_gen_100.rar Uploaded 8 Sep 2010 Google Translation of this original page on Russian Site: HERE Supplemental: Keith J. Clark has been using this program since about 2015 to generate white noise to feed into a variety of experiments. It is ideal because it is small, compact, and allows the user to select which output device to use - which is crucial to experimenting with virtual audio cables. To see a sample of how noisegen could work in an experiment, see video below. HINT: Just feed the noisegen directly into some noise reduction plugins! As of 11/6/20 The program author "programmatic" has provided permission to host this file directly on this site for FREE download.
  6. Version 3.0 2015


    Hosted at Harmware.net This version - 3.0, 2015 - will likely be the last unless I discover glaring program logic errors. I added options to the multi-gradient design dialog that allow more precise positioning and selectable orientation. When drawing ovals and rectangles, you can choose to have it centered on the image. You can be more precise when cropping. The multi-color gradient layout is stored in the ini file, so it remembers and re-loads it between sessions. A bug fix or two. READ MORE: http://harmware.net/index.html Samples of patterns used in the thumbnail for this download are courtesy of harmware.net Supplemental by Keith J. Clark: This software is about on par, or perhaps a little more difficult than the Perlin noise software we have used such as Spektrocom. Still, there were a few examples from 2016 where it became evident that if the energy of the experimenter is strong enough, faces can form in the random pixel generation. Experiment Samples Below:
  7. Version 1.0.0


    Sonic Visualiser is a free, open-source application for Windows, Linux, and Mac, designed to be the first program you reach for when want to study a music recording closely. It's designed for musicologists, archivists, signal-processing researchers, and anyone else looking for a friendly way to look at what lies inside the audio file. Sonic Visualiser version 4.2 was released on 14th August 2020. Download it here! Sonic Visualiser is one of a family of four applications from the Centre for Digital Music: Sonic Visualiser itself is the most general, a program for highly configurable detailed visualisation, analysis, and annotation of audio recordings. Sonic Lineup is for rapid visualisation of multiple audio files containing versions of the same source material, such as performances from the same score, or different takes of an instrumental part. Tony is for high quality pitch and note transcription for scientific applications, designed primarily for solo vocal recordings. Sonic Annotator is a non-interactive command-line program application for batch audio feature extraction, using the same feature extraction plugins as Sonic Visualiser. READ MORE: https://www.sonicvisualiser.org/ Supplemental: Keith J Clark has been using this software since at least December of 2018 for live spectrograph images using sound. Demonstrated in the following videos:
  8. Version 4.2


    Author: Andres Ramos (Varanormal research Team) This application is used to enable spirit image generation by use of random numbers and a certain transformation algorithm. The images are very faint and need a lot of interpretation. I recommend to use post processing with a suitable image editor. Actually this app still is not optimized and i need to try different transformation algorithms that might give better results in the future. However I think it can be useful to start with something in the realm of spirit imaging. INSTRUCTIONS: Unzip the archive. The app is a HTML5/javascript application. Open index.html in Chrome or Firefox. It contains also a manual for using the app. This application was a try to enable spirit image manifestation by use of calculated random numbers and feedback algorithms with the image content rendered in the shape of a spiral to the canvas. There are lots of parameters to play around with and a manual is included. The app is written in HTML5 and javascript. Thus it runs in most browsers and operating systems. For some reasons it doesn't run on smartphones so far. The app currently is not very satisfying in my eyes since the spirit faces are very faint. Some post processing with a good image editor could be useful. However the image often show lots of hidden structures that are not faces but something different. At least you can give it a try and maybe have some fun while playing around with the parameters https://content.invisioncic.com/n303486/monthly_2020_10/image.thumb.png.b5dbb974fbe2fe2db5555a96abb475eb.png https://content.invisioncic.com/n303486/monthly_2020_10/IMG_20201024_203942.jpg.ed29247e482157db1aef874e84b1fc94.jpg Suggested Settings by Keith Clark below: https://content.invisioncic.com/n303486/monthly_2020_10/image.thumb.png.b187f8d03dfd16db58abffefd3393ee8.png Samples of Faces when used with the FREE Software OBS (Open Broadcaster Studio) in combination with exposure, contrast, and blur filters: https://content.invisioncic.com/n303486/monthly_2020_10/image.thumb.png.bcbae1d10e97c3223ab1529e245ff5b6.png https://content.invisioncic.com/n303486/monthly_2020_10/image.thumb.png.ffa0bce78c6143d4641b62ff6f09b7bc.png https://content.invisioncic.com/n303486/monthly_2020_10/image.thumb.png.64d17845711161a74c2f34b5dd33e7c2.png TUTORIALS ON USING "SPIRALITC" In Combination With OBS will be provided by Keith Clark when time allows.
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